Bungie Artist Copyright Infringement: What Indie Creators Must Learn from the Marathon Art Scandal

When indie artist Fern “Antireal” Hook discovered that Bungie, the studio behind Halo and Destiny, had used elements of her 2017 artwork in promotional visuals for the upcoming game Marathon, she did what many artists must: speak up. Her original sci-fi landscape, shared on ArtStation years earlier, was echoed nearly frame-for-frame in Bungie’s teaser. The result? Public backlash and another reminder of how vulnerable digital artists are in today’s content economy.

Bungie Artist Copyright Infringement

Bungie responded swiftly, admitting to the unauthorized use and blaming a now-former developer. They pledged to reevaluate their internal asset sourcing policies. But to many in the creative community, the damage, and the pattern, was familiar.

What the Bungie artist copyright infringement means for artists:

  • Your portfolio isn’t public domain. Just because your work lives online doesn’t make it free to use — especially by billion-dollar companies.
  • Attribution ≠ permission. Crediting an artist after the fact doesn’t resolve infringement.
  • Internal vetting is no longer optional. Major studios must enforce robust IP policies or risk costly legal fallout.

This case echoes broader issues in creative IP: image scraping by AI tools, artwork reposted without credit, and freelance designs “borrowed” for commercial campaigns. The takeaway? Creatives need more than talent, they need protection.

Want to secure your creative rights?

If the Bungie artist copyright infringement story hit close to home, you’re not alone. Whether you post on ArtStation or sell commissions online, your work is your property.

Zamani Thomas Legal helps creatives protect what’s theirs, before a big studio “borrows” it. Or check out The Creative Shield for tools every artist should own.